Monday, September 26, 2022
Cold Thermogenesis

The Great Escape | Project Zomboid | Cryogenic Horror Part 7

Nothing like the cold embrace of death amidst the horrors in the snow…

Mod collection:

Sandbox Settings:
October Start
Pitch Black night
Helicopter Never
Sleeping Event Sometimes
Extremely Rare Loot
Short memory
No grouping

Game desc:
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player run servers.
Local 4 player split-screen co-op
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project:
Vehicles with full physics and deep and realistic gameplay mechanics.
Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

We’re a small team at the moment, but we’re also committed to providing the following: Project Zomboid 28 Days Later Challenge #11


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50 thoughts on “The Great Escape | Project Zomboid | Cryogenic Horror Part 7
  1. Jeeeesus Lime – idk how you do it. I've watched every one of your sprinters series, and I've just tried my first two sprinters runs and it is brutal. It is so easy to get stun locked if two zeds lock onto you and one of them comes from out of your field of view. Honestly it kind of feels like the game really isn't meant to work with sprinters – but that could just be me sucking ; – ; Are there any good tips for dealing with multiple zeds to prevent yourself getting stun locked? Also, is keen hearing a good trait for sprinters?

  2. Love this series, I also loved your week long survival. If you could continue on with that one it would help a lot, I can usually survive a week or two but I end up getting ended late game.

  3. i have discovered that the best way to consume coffee is directly out of the container, coffee only gets 4 uses in making a cup of coffee, and at most reduces fatigue by 10, and getting worse the more you add, its better to just eat the coffee, since this still gives at most 4 uses, but each use lowers fatigue by 12.5 instead

  4. My charactor I've been on has been living in a pimped out pharmacy until finally i got bit, I was dumb and was praying I wasnt infected and was feeding my guy so many antibiotics and painkillers and food but sure enough it only got worse when I finnally saw my ignorance I grabbed my shotgun and 300 shells and walked around town bringing as many with me as I could it had been so long since I'd died I forgot how heartbreaking it is

  5. Terror infected are real spicy, but you might actually have to make a stand somewhere! Or find a car and take an oven/generator with you everywhere you go 😀
    Otherwise it will get real interesting when electricity/water goes out…

  6. The shotguns in Brita are much less of a Suicide by Zombie Button as in Vanilla. The VOL Stat shows how loud they are. Generally around 50 -70 (Vanilla 200! RIP)

  7. You probably already know this by now, but that oil suppressor fits on everything except shotguns, revolvers, and anything chambered in .50BMG (I think).

  8. has anyone else noticed a bug in build 41, where if you drop your backpack on the ground, it dupes into two bags that you can't grab? Pretty frustrating for me since I only had one hiking bag

  9. The nomad style will likely be impossible once the electricity goes out. Lucky so far, the electricity usually goes out on me in the first couple of days. Might be good for a playthrough like this to set it to where the electricity doesn't go out in the first six months or something.

  10. "… Well that was intense. With the jump the fence last second and like… the entirety of escaping the base. But you persevered and only screamed like twice. And it might seem like a deathwish, which it kinda is, but theres a blizzard, get to know that gun of yours… today might be a short conversation but I the apocalypse was kinda kind to me today. Have a good day, Alan!" – Corporal Zombie Boink

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